Those changes will affect "quick-scoping," which historically allowed players to pull up their scopes for a quick battlefield kill, rather than being entrenched in a perch like a traditional sniper. Both short range and long range classes will be effective on the same maps." "We've also done a lot with map design (sight lines and cover) to ensure that all classes are viably effective. "The changes we've made, like dual render scopes and increased damage really make snipers a great competitive class to use," Rubin wrote on TwitLonger. Infinity Ward executive producer Mark Rubin took to TwitLonger yesterday to explain the changes coming to sniper rifles in Call of Duty: Ghosts when it launches this November.Ĭall of Duty: Ghosts will include a new marksman class, the design of which changed how sniper rifles will work in the next Call of Duty game.
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